I create CG artwork and animation in various different styles and formats – abstract, semi-realistic, in VR format too sometimes and often in accompaniment to a musical score. My most-used animation tools are Maya (including MASH), After Effects, RedGiant Trapcode Suite, MotionBuilder and Vicon Shogun. For abstract artwork I use Corel Painter extensively. Currently I work at the Griffith Film School (part of Griffith University) in Brisbane Australia, where I teach and manage CGI subjects like 3D modelling and environments, post production, and motion capture. I’ve worked at a few other places too and all of these jobs have contributed to my interest and understanding of art, film, animation, and the software that is used to make it all. This site gives me a space to share and talk about my work. Read More
This artwork has been created in Corel Painter, a great piece of software for simulating natural media brushes and papers. I have been using this software on and off since Painter 4 – back in, wow, 1997? I’ve always loved it, it’s so much fun and can do some really cool stuff. These days I use it quite a bit for use as textures in 3D/CGI work (i.e. applied to 3d meshes), to produce an abstract look. While I do use Painter’s oil and other brushes, mostly I use the watercolor brushes, supplemented heavily with the fantastic watercolor brushes that Skip Allen has very generously made available on his comprehensive Painter site. I’d be lost without these brushes! I also use a lot of CG textures as a foundation for my work – most of my textures come from textures.com and also Joost Vanhoutte’s comprehensive high-res texture packs (great value for money). Things like old concrete, rocks, dirt, old plaster and so on are wonderfully grungy and organic and make great custom paper textures.